here it is ! my walk cycle with personality...although when i look at this its more trashy wannabe model as opposed to runway model. i used the amy rig for maya because i thought a nice curvy woman would be fun to animate...which she was :)
i like how this came out, however if i had more time i would go back and put more animation into the characters chest and i would finish animating the beginning because for now it is still stepped. i like the flow of the leg movement i think i looks a little graceful :)
more later :)
Showing posts with label walk cycles. Show all posts
Showing posts with label walk cycles. Show all posts
Friday, 24 February 2012
Thursday, 23 February 2012
reference time
so i've decided i want to do a nice womanly walk sortof like the catwalk women...but not....i guess i want to do a woman walking down the street with some new found confidence about herself that she wants to show off to the world.
the advice given in this video is quite helpful i can incorporate this into my animation !
i also found this video that has lots of good examples of catwalk women and how they hold themselves.
and once more i stumbled across another very helpful video from the animators survival guide helping make sure i keep the animation feminine in every way i can and not stray into male territory.
more later :D
the advice given in this video is quite helpful i can incorporate this into my animation !
i also found this video that has lots of good examples of catwalk women and how they hold themselves.
and once more i stumbled across another very helpful video from the animators survival guide helping make sure i keep the animation feminine in every way i can and not stray into male territory.
more later :D
task 4
stepping up the game a little now :) time to do a walk cycle with a bit of personality ! i first starting jotting down quick ideas of different walk cycles and ways of walking to see the choice....there is alot !
more later :D
done task 3
finally here is my rendered basic walk cycle :) i decided to you moom not sure why he just looked fun at the time !
im really pleased with this it look a while getting used to the difference and use of step animating and spline however i think i have got the hang of this now. the only thing i would comment on is that his head bobs a little too much for my liking and this is something i would consider changing in the future.
more later :)
im really pleased with this it look a while getting used to the difference and use of step animating and spline however i think i have got the hang of this now. the only thing i would comment on is that his head bobs a little too much for my liking and this is something i would consider changing in the future.
more later :)
more walk refrence
browsing on youtube i came across a good walk cycle from different angles showing what it could look like from more than one view. it made me realise that when animating a walk cycle in 3d i need to consider all views and make sure my characters body parts stay in line :)
more later :)
more later :)
Task 3
moving on from poses i dive into walk cycles :) i looked around for any reference and help. i found the animators survival kit...was just what i needed :)
i like the different types of walk cycles and how so much of a characters personality can be shown through such :)
anyway i continued to look for reference and i found a few pages from the book that helped alot.
the break downs are explained perfectly and it was easy to understand what was needed. i then looked back to my work last year and found a video of a 2d animation i had done.
i like the different types of walk cycles and how so much of a characters personality can be shown through such :)
anyway i continued to look for reference and i found a few pages from the book that helped alot.
the break downs are explained perfectly and it was easy to understand what was needed. i then looked back to my work last year and found a video of a 2d animation i had done.
now to start animating my own 3d walk cycle :D
more later :D
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