Showing posts with label walk cycles. Show all posts
Showing posts with label walk cycles. Show all posts

Friday, 24 February 2012

task 4 done

here it is ! my walk cycle with personality...although when i look at this its more trashy wannabe model as opposed to runway model. i used the amy rig for maya because i thought a nice curvy woman would be fun to animate...which she was :)
i like how this came out, however if i had more time i would go back and put more animation into the characters chest and i would finish animating the beginning because for now it is still stepped. i like the flow of the leg movement i think i looks a little graceful :)

more later :)

Thursday, 23 February 2012

reference time

so i've decided i want to do a nice womanly walk sortof like the catwalk women...but not....i guess i want to do a woman walking down the street with some new found confidence about herself that she wants to show off to the world.
the advice given in this video is quite helpful i can incorporate this into my animation !

i also found this video that has lots of good examples of catwalk women and how they hold themselves.


and once more i stumbled across another very helpful video from the animators survival guide helping make sure i keep the animation feminine in every way i can and not stray into male territory.

more later :D

task 4

stepping up the game a little now :) time to do a walk cycle with a bit of personality ! i first starting jotting down quick ideas of different walk cycles and ways of walking to see the choice....there is alot !
more later :D 

done task 3

finally here is my rendered basic walk cycle :) i decided to you moom not sure why he just looked fun at the time !
im really pleased with this it look a while getting used to the difference and use of step animating and spline however i think i have got the hang of this now. the only thing i would comment on is that his head bobs a little too much for my liking and this is something i would consider changing in the future.

more later :)

more walk refrence

browsing on youtube i came across a good walk cycle from different angles showing what it could look like from more than one view. it made me realise that when animating a walk cycle in 3d i need to consider all views and make sure my characters body parts stay in line :)

more later :)

Task 3

moving on from poses i dive into walk cycles :) i looked around for any reference and help. i found the animators survival kit...was just what i needed :)

i like the different types of walk cycles and how so much of a characters personality can be shown through such :)

anyway i continued to look for reference and i found a few pages from the book that helped alot.
the break downs are explained perfectly and it was easy to understand what was needed. i then looked back to my work last year and found a video of a 2d animation i had done.

now to start animating my own 3d walk cycle :D 

more later :D